Scopic Regimes of Virtuality

Course Blog, Masters of New Media, University of Amsterdam

Bibliography (Politics of Virtual Space)

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Batty, M. “Virtual geography.” Futures 29.4-5 (1997): 337-352.

Borner, K. et al. “Visualizing social patterns in virtual environments on a local and global scale.” Lecture notes in computer science 3081 (2005): 325.

Castronova, E. “The Right to Play.” New York Law School Law Review 49.1 (2004): 2004-2005.

Castronova, E., and Social Science Research Network. “Virtual worlds: A first-hand account of market and society on the cyberian frontier.” CESifo Working Paper Series 618 (2001). <>.

Dodge, M. “The Role of Maps in Virtual Research Methods.” Virtual Methods: Issues In Social Research On The Internet (2005): 113.

Friedman, Ted. “Making Sense of Software: Computer Games and Interactive Textuality.” CyberSociety: Computer-Mediated Communication and Community. Ed. S. G. Jones. Sage Thousand Oaks, CA, 1995. <>.

Hudson-Smith, A., and A. Crooks. “Neogeography, Gaming and Virtual Environments: Web 2.0, Mapping for the Masses and the Renaissance of Geographic Information.”

Kitchin, Rob, and Martin Dodge. Atlas of Cyberspace. 1st ed. Pearson Education, 2002.

Moshirnia, A. V., and A. C. Walker. “Reciprocal Innovation in Modding Communities as a means of Increasing Cultural Diversity and Historical Accuracy in Video Games.” Situated Play, Proceedings of DiGRA 2007 Conference. Tokyo: University of Tokyo, 2007. <>.

Nieborg, David. “‘We want the whole world to know how great the U.S. Army is!’ – Computer Games and Propaganda.” Gaming Realities – A Challenge for Digital Culture. Ed. Manthos Santorineos. Athens: Fournos, 2006. 77-85. <>.

Schneider, E., Y. Wang, and S. Yang. “Exploring the Uncanny Valley with Japanese Video Game Characters.” Situated Play, Proceedings of DiGRA 2007 Conference. Tokyo: University of Tokyo, 2007. 546-549. <>.

Shanken, Edward A. “Virtual Perspective And The Artistic Vision: A Genealogy Of Technology, Perception, And Power.” ISEA96 Proceedings. 1997. <>.

Shaviro, S. “Money for Nothing: Virtual Worlds and Virtual Economies.” (2008). <>.

Thomas, D., and G. Haussmann. “Cinematic camera as videogame cliché.” Proceedings of DiGRA 2005 Conference: Changing Views-Worlds in Play. Vancouver: University of Vancouver, 2005. <>.

Thrift, N., and S. French. “The automatic production of space.” Transactions of the Institute of British Geographers (2002): 309-335.

Zook, M. A. “The web of production: the economic geography of commercial Internet content production in the United States.” Environment and Planning A 32.3 (2000): 411-426.

Zook, M. A., and M. Graham. “The creative reconstruction of the Internet: Google and the privatization of cyberspace and DigiPlace.” Geoforum 38.6 (2007): 1322-1343.

Written by zabarmentloo

19, March, 2009 at 5:15 am

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